Is Sword Devil still a good starting module or is it too out of date with the mechanics overhauls that have come after?
Jerach
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A member registered Mar 18, 2020
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The game looks really neat though there's something I'm wondering. Do you have any particular suggestions for how to mark the many effects that can apply to a single tile at a time? With elevation, difficult terrain, burning terrain, a character standing in it, etc. I'm wondering what's a good way to maintain visual clarity.